ResearchResearcher
A Model for Real-Time Ocean Breaking Waves Animation
Procedural model that animates ocean breaking waves in real time with minimal CPU and GPU cost, from a small set of parameters.
At a glance
At a glance
- Role
- Researcher
- Status
- Published
Highlights
- Designed a procedural breaking-wave model for games, a feature rarely seen in ocean and coast scenes.
- Generates unique ocean scenes from a few parameters at minimal CPU/GPU cost.
Abstract
A procedural model for ocean breaking waves in real time, aimed at games with ocean, coast, and beach scenarios. Using a small set of parameters, the model generates a unique ocean-like scene with minimal GPU and CPU cost.




