ResearchResearcher

A Model for Real-Time Ocean Breaking Waves Animation

Procedural model that animates ocean breaking waves in real time with minimal CPU and GPU cost, from a small set of parameters.

At a glance

At a glance

Role
Researcher
Status
Published

Highlights

  • Designed a procedural breaking-wave model for games, a feature rarely seen in ocean and coast scenes.
  • Generates unique ocean scenes from a few parameters at minimal CPU/GPU cost.

Abstract

A procedural model for ocean breaking waves in real time, aimed at games with ocean, coast, and beach scenarios. Using a small set of parameters, the model generates a unique ocean-like scene with minimal GPU and CPU cost.