HenryBraun.

Engineering Manager at Bad Robot Games. Founder of Maned Wolf Games. I build gameplay systems and lead the teams that ship them.

Scroll to load Pittsburgh, PA

15+ years. 16 titles. PC, VR, AR and mobile. From Cartoon Network's Ben 10 to the award-winning I Expect You To Die, Henry has directed games with Google and LEGO and led the localization tech later reused in Among Us VR.

Stage 1Player profile

Systems that feel great. Teams that ship.

I earned my B.Sc. in Computer Science from PUCRS at 21, while doing computer graphics R&D at the Hewlett-Packard PUCRS Laboratory. I completed the PUCRS/Ubisoft Game Development specialization in 2011 and my master's in computer graphics in 2012, including time as a visiting scholar at Carnegie Mellon University.

In 2013 I moved to the United States as Co-Director of Interactive Media Initiatives at Vissman Management. In 2015 I joined Schell Games, where I spent more than six years as an Advanced and then Senior Engineer and technical lead on a diverse slate of projects, with a strong focus on VR and AR. I then worked as a Senior Engineer at Twin Suns Corp on Project Octavia, a PvPvE Unreal Engine title.

Today I am an Engineering Manager at Bad Robot Games, where I previously served as Lead Gameplay Engineer, and the founder of Maned Wolf Games.

Active quests

  • Engineering ManagerBad Robot Games2024–present
  • FounderManed Wolf Games2021–present

Completed

  • Senior EngineerTwin Suns Corp2021–2024
  • Senior EngineerSchell Games2015–2021
  • Co-Director of Interactive Media InitiativesVissman Management, LLC2013–2015
  • Gameplay EngineerAquiris Game Studio2013
  • Gameplay EngineerRockhead Games2013
  • Gameplay EngineerSwordtales2011–2012
  • Developer, VRoom 360Carnegie Mellon University, Entertainment Technology Center2011
  • Research and Development EngineerHewlett-Packard PUCRS Laboratory2009–2011

Training

  • Master's degree, Computer GraphicsPontifícia Universidade Católica do Rio Grande do Sul (PUCRS) · Visiting scholar, Carnegie Mellon University2010–2012
  • Specialization, Game Development (PUCRS/Ubisoft)Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)2010–2011
  • Bachelor's degree, Computer SciencePontifícia Universidade Católica do Rio Grande do Sul (PUCRS)2005–2009

Stage 2Level select

Shipped titles

Games I built, led or directed, from a four-player co-op shooter on PS5 to VR combat, AR dominoes and Cartoon Network mobile games.

Stage 3R&D lab

Research

Graphics and simulation research from my computer science and master's years, and the tools that came out of it.

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