ResearchResearcher
A Simple Model for Real-Time Sky Rendering
Lightweight sky rendering technique for games with outdoor scenes and day-night cycles, at minimal CPU and GPU cost.

At a glance
At a glance
- Role
- Researcher
- Status
- Published
Highlights
- Developed a simple sky rendering model supporting outdoor day-night cycles.
- Designed for minimal CPU and GPU cost across many kinds of games.
Abstract
A simple technique for sky rendering for games that need outdoor experiences with day and night cycles, with minimal GPU and CPU cost.




