ResearchResearcher

A Simple Model for Real-Time Sky Rendering

Lightweight sky rendering technique for games with outdoor scenes and day-night cycles, at minimal CPU and GPU cost.

The same scene by day and by night, with a campfire under a shelter

At a glance

At a glance

Role
Researcher
Status
Published

Highlights

  • Developed a simple sky rendering model supporting outdoor day-night cycles.
  • Designed for minimal CPU and GPU cost across many kinds of games.

Abstract

A simple technique for sky rendering for games that need outdoor experiences with day and night cycles, with minimal GPU and CPU cost.