PlayStationPCProject Director & Tech Lead

I Expect You To Die

Localization and porting

Directed the localization and porting of the award-winning VR game, building a reusable Unity localization module later used in Among Us VR.

At a glance

At a glance

Role
Project Director & Tech Lead
Studio
Schell Games
Platforms
PlayStation, PC
Status
Shipped

Impact

  • Led the localization and porting effort as Project Director and Tech Lead for the award-winning I Expect You To Die.
  • Built solutions for transcribing in-world objects and presenting subtitles in VR.
  • Designed a modular, cloud-backed localization pipeline that third-party translators could work in directly.
  • The module was reused in Among Us VR and Until You Fall.

The challenge

Localizing a VR game is harder than translating strings: text lives on in-world objects the player picks up and inspects, and subtitles must stay readable without breaking immersion — all while the game is ported and optimized.

What I did

Direction and technical leadership

I was Project Director and Tech Lead for the localization and porting effort, localizing the game into several languages.

Localization in VR

I built solutions for object transcription and subtitles in VR, and optimized the game as part of the port.

A reusable module

I designed the system as a modular Unity localization package backed by cloud services, so data was easy to manage and third-party translators could access it directly.

Outcome

The localization module outlived the project: it was later used in Among Us VR and Until You Fall.