PlayStationPCGameplay Engineer

Until You Fall

VR sword-fighting game that fuses melee and magic. I worked on gameplay, systems, and optimization.

At a glance

At a glance

Role
Gameplay Engineer
Studio
Schell Games
Platforms
PlayStation, PC
Status
Shipped
Links
Official site

Impact

  • Built gameplay and systems for a VR melee-and-magic combat game where players develop their own martial style.
  • Optimized the game to hold VR frame budgets in combat-heavy encounters.
  • Shipped with the Unity localization module I led on I Expect You To Die.

The challenge

Until You Fall puts a sword in the player's hand and asks every swing, block, and spell to feel physical and immediate. In VR, combat feel and frame rate are inseparable: a missed frame is felt, not just seen.

What I did

Gameplay and systems

I worked on the gameplay and systems behind the game's melee-and-magic combat.

Optimization

I worked on performance optimization to keep combat within the headset's frame budget.

Outcome

Until You Fall shipped from Schell Games, and it used the localization module I first built for I Expect You To Die.