PlayStationPCGameplay Engineer
Until You Fall
VR sword-fighting game that fuses melee and magic. I worked on gameplay, systems, and optimization.
At a glance
At a glance
- Role
- Gameplay Engineer
- Studio
- Schell Games
- Platforms
- PlayStation, PC
- Status
- Shipped
- Links
- Official site
Impact
- Built gameplay and systems for a VR melee-and-magic combat game where players develop their own martial style.
- Optimized the game to hold VR frame budgets in combat-heavy encounters.
- Shipped with the Unity localization module I led on I Expect You To Die.
The challenge
Until You Fall puts a sword in the player's hand and asks every swing, block, and spell to feel physical and immediate. In VR, combat feel and frame rate are inseparable: a missed frame is felt, not just seen.
What I did
Gameplay and systems
I worked on the gameplay and systems behind the game's melee-and-magic combat.
Optimization
I worked on performance optimization to keep combat within the headset's frame budget.
Outcome
Until You Fall shipped from Schell Games, and it used the localization module I first built for I Expect You To Die.





